﻿using System.Collections.Generic;
using Microsoft.Xna.Framework;
using WindowsGame.Enums;

namespace WindowsGame.Static
{
	public static class Velocity
	{
		public static IDictionary<Direction, Vector2> Data;

		static Velocity()
		{
			Data = new Dictionary<Direction, Vector2>();

			Data.Add(Direction.Left, new Vector2(-1, 0));
			Data.Add(Direction.Right, new Vector2(1, 0));
			Data.Add(Direction.Up, new Vector2(0, -1));
			Data.Add(Direction.Down, new Vector2(0, 1));
		}
	}
}